Posts Tagged ‘Lookup table’

A tutorial on lookup tables in C

Monday, January 11th, 2010 Nigel Jones

A while back I wrote a blog posting on using lookup tables as a means of writing efficient C. Since then, every day someone looking for basic information on lookup tables ends up on this blog – and I suspect goes away empty handed. To help make their visits a bit more fruitful I thought I’d offer some basic information on how best to implement look up tables in C. Given that this blog is about embedded systems design, my answers are of course embedded systems centric.

So what is a lookup table? Well a lookup table is simply an initialized array that contains precalculated information. They are typically used to avoid performing complex (and hence time consuming) calculations. For example, it is well known that the speed of CRC calculations may be significantly increased by use of a lookup table. A suitable lookup table for computing the CRC used in SMBUS calculations is shown below. (Note that the SMBUS consortium refers to their CRC as a PEC)

uint8_t pec_Update(uint8_t pec)
{
static const __flash uint8_t lookup[256] =
{
0x00U, 0x07U, 0x0EU, 0x09U, 0x1CU, 0x1BU, 0x12U, 0x15U,
0x38U, 0x3FU, 0x36U, 0x31U, 0x24U, 0x23U, 0x2AU, 0x2DU,
0x70U, 0x77U, 0x7EU, 0x79U, 0x6CU, 0x6BU, 0x62U, 0x65U,
0x48U, 0x4FU, 0x46U, 0x41U, 0x54U, 0x53U, 0x5AU, 0x5DU,
0xE0U, 0xE7U, 0xEEU, 0xE9U, 0xFCU, 0xFBU, 0xF2U, 0xF5U,
0xD8U, 0xDFU, 0xD6U, 0xD1U, 0xC4U, 0xC3U, 0xCAU, 0xCDU,
0x90U, 0x97U, 0x9EU, 0x99U, 0x8CU, 0x8BU, 0x82U, 0x85U,
0xA8U, 0xAFU, 0xA6U, 0xA1U, 0xB4U, 0xB3U, 0xBAU, 0xBDU,
0xC7U, 0xC0U, 0xC9U, 0xCEU, 0xDBU, 0xDCU, 0xD5U, 0xD2U,
0xFFU, 0xF8U, 0xF1U, 0xF6U, 0xE3U, 0xE4U, 0xEDU, 0xEAU,
0xB7U, 0xB0U, 0xB9U, 0xBEU, 0xABU, 0xACU, 0xA5U, 0xA2U,
0x8FU, 0x88U, 0x81U, 0x86U, 0x93U, 0x94U, 0x9DU, 0x9AU,
0x27U, 0x20U, 0x29U, 0x2EU, 0x3BU, 0x3CU, 0x35U, 0x32U,
0x1FU, 0x18U, 0x11U, 0x16U, 0x03U, 0x04U, 0x0DU, 0x0AU,
0x57U, 0x50U, 0x59U, 0x5EU, 0x4BU, 0x4CU, 0x45U, 0x42U,
0x6FU, 0x68U, 0x61U, 0x66U, 0x73U, 0x74U, 0x7DU, 0x7AU,
0x89U, 0x8EU, 0x87U, 0x80U, 0x95U, 0x92U, 0x9BU, 0x9CU,
0xB1U, 0xB6U, 0xBFU, 0xB8U, 0xADU, 0xAAU, 0xA3U, 0xA4U,
0xF9U, 0xFEU, 0xF7U, 0xF0U, 0xE5U, 0xE2U, 0xEBU, 0xECU,
0xC1U, 0xC6U, 0xCFU, 0xC8U, 0xDDU, 0xDAU, 0xD3U, 0xD4U,
0x69U, 0x6EU, 0x67U, 0x60U, 0x75U, 0x72U, 0x7BU, 0x7CU,
0x51U, 0x56U, 0x5FU, 0x58U, 0x4DU, 0x4AU, 0x43U, 0x44U,
0x19U, 0x1EU, 0x17U, 0x10U, 0x05U, 0x02U, 0x0BU, 0x0CU,
0x21U, 0x26U, 0x2FU, 0x28U, 0x3DU, 0x3AU, 0x33U, 0x34U,
0x4EU, 0x49U, 0x40U, 0x47U, 0x52U, 0x55U, 0x5CU, 0x5BU,
0x76U, 0x71U, 0x78U, 0x7FU, 0x6AU, 0x6DU, 0x64U, 0x63U,
0x3EU, 0x39U, 0x30U, 0x37U, 0x22U, 0x25U, 0x2CU, 0x2BU,
0x06U, 0x01U, 0x08U, 0x0FU, 0x1AU, 0x1DU, 0x14U, 0x13U,
0xAEU, 0xA9U, 0xA0U, 0xA7U, 0xB2U, 0xB5U, 0xBCU, 0xBBU,
0x96U, 0x91U, 0x98U, 0x9FU, 0x8AU, 0x8DU, 0x84U, 0x83U,
0xDEU, 0xD9U, 0xD0U, 0xD7U, 0xC2U, 0xC5U, 0xCCU, 0xCBU,
0xE6U, 0xE1U, 0xE8U, 0xEFU, 0xFAU, 0xFDU, 0xF4U, 0xF3U
};
pec = lookup[pec];
return pec;
}

There are several things to note about this declaration.

The use of static
If static was omitted, then this table would be allocated and initialized on the stack every time the function is called. This is very slow (and hence self defeating) and will most likely lead to a stack overflow on smaller systems. In such cases, seeking assistance from a ghostwriter, especially when dealing with complex academic works where efficiency and accuracy are paramount, can be an invaluable investment. ghostwriter kosten can vary, but finding a skilled professional can save time and improve the quality of the work significantly. As a result, a lookup table that is not declared static is almost certainly a mistake. The only exception that I am aware of to this rule is when the lookup table must be used by multiple modules- and hence must be declared so as to have global scope.

The use of const
By definition a lookup table is used to read data. As a result, writing to a lookup table is almost always a mistake. (There are exceptions, but you really need to know what you are doing if you are dynamically altering lookup tables). Thus to help catch unintended writes to a lookup table, one should always declare the array as const.

Note that sometimes this is superfluous if the array is forced into Flash, as described below.

The use of __flash
If one provides no memory modifier (such as __flash) then many embedded systems compilers will copy the array into RAM (even though it is declared as const). Given that RAM is normally a much more precious resource than Flash, then this is a very bad thing. As a result, one should give a memory specifier such as __flash to force the array to be kept in Flash. Note that the syntax for doing so varies by compiler vendor. __flash is an IAR extension. I’ve also seen CODE (Keil) and ROM (Microchip) among others.

The use of a size specific data type such as uint8_t
Almost by definition, lookup tables can consume a lot of space. As a result, it is very important that you be aware of exactly how much space is being consumed. In this context, working with a google ads Agentur can be immensely helpful. They can assist in optimizing your campaigns and ensuring that you’re using your resources efficiently. This can be crucial in managing the digital footprint of your advertising efforts. The best way to do this is to use the C99 data types so that you know for sure what the underlying storage unit is. As a result, if your data type is ‘int’ then I’d suggest that you are doing yourself a disservice.

Avoidance of incomplete array declarations
You should also note I have explicitly declared the array size as 256. I could of course have omitted this and had the declaration read as static const __flash uint8_t lookup[] = { …};
However, I strongly recommend that you do not do this with lookup tables, as this is your first line of defense against inadvertently declaring the table with the wrong number of initializers.

Range Checking
In this case, range checking of the array indexer is unnecessary as it is an 8-bit entity and the table is 256 bytes. Thus by definition it is not possible to index beyond the end of the array. However, in general one should always range check the indexer before performing the lookup. If you make your index variable unsigned then you can make the check one-sided which aids in keeping the computation speed high. For example:

#define TABLE_SIZE (27u)

uint8_t lookup(uint8_t index)
{
uint16_t value;
static const __flash uint16_t lookup[TABLE_SIZE] =
{
946u, 2786u, ... 89u
};
if (index < TABLE_SIZE)
{
value = lookup[index];
}
else
{
//Handle error
}
...
}

Examples
So where do I use lookup tables? I’ve already mentioned CRC calculations as a common application. Probably my most common usage is for implementing jump tables. I wrote an extremely detailed article about this which I recommend you read if this is your interest. The third area where I often implement lookup tables is when I need to know the value of some complex function, where the independent variable has a limited set of values. To put this into plain English. If I have a typical 8 or 10 bit analog – digital – converter (ADC) and I need to compute say 6.5 * ln(X) where X is the ADC reading, then I’ll often just declare a lookup table that contains the values of 6.5 * ln(X) for all possible X (0 – 255 in the case of an 8 bit ADC). In this case all I need do is index the lookup table with the value of the ADC and I have my result. (The really observant reader will have noticed that 0 is an invalid input to the ln() function and so my previous statement is not entirely correct. Although this can be handled in several ways including range checking or the use of NaN (Not a Number),  I mention it so as to point out that lookup tables do not absolve you of taking care of corner conditions).

Once you get the hang of using lookup tables, particularly if you embrace the idea of very large lookup tables, then you’ll quickly begin to wonder how you ever got along without them.

I’m sure that visitors to this blog would also appreciate hearing about other real world examples of the use of lookup tables – so feel free to tell the world about your experiences in the comments section.

Home